Gary Beck
Gary Beck's recent fiction has appeared in Enigma, Dogwood Journal, EWG Presents,
Nuvein Magazine, Babel, Vincent Brothers Review, L'Intrigue Magazine, The
Journal, Short Stories Bimonthly, Bibliophilos and many others. His poetry
has appeared in dozens of literary magazines. His chapbook 'The Conquest of
Somalia' will be published by Cervena Barva Press. His plays and translations
of Moliere, Aristophanes, and Sophocles have been produced Off-Broadway. He
is a writer/director of award-winning social issue video documentaries.
Games
in Paris by Gary Beck
312 East 30th Street, #5E
New York, NY 10016
garycbeck@yahoo.com
Ted hadn’t been sleeping
much for the past few days and he couldn’t take any kind of stay awake
pill, because he needed a clear head. He was very close to a breakthrough
on his main software project and he felt that if he could just keep working
non-stop he would solve the remaining major problems. He didn’t expect
anything slick or smooth in the pilot model, but he needed something that
would demonstrate the operation of the game, however basic. He had a solid
outline of the first phase, but now he needed a military specialist to help
him organize the accuracy and details of the action. He also needed to consult
a game theory analyst to make sure that his design had the capacity to not
only run the system, but also the potential to evolve for more complex functions.
Then, of course, there was the big question; would gamers love it?
When the group met on Thursday, the main topic after the progress reports
was did they have a winner. They had this discussion many times in the past
year and the consensus was always an enthusiastic yes. Suddenly things were
different. They were no longer a group of cocky undergraduates, convinced
that they could create something better than the next guy. Now they were developers,
preparing a product for commercial distribution. Next they would be entrepreneurs,
creating a business. If all continued to go well after that, they would have
to be successful marketers, otherwise their efforts would be wasted. Ted smiled,
thinking about how his father perceived him as a slacker son, but who was
now working his ass off around the clock.
"What’s so funny?" Philippe asked. "I was just thinking
about my father and how he doesn’t think I take things seriously."
They all laughed and Kevin said: "He should see you now." "Yeah,"
Ted agreed. "He’d probably change his mind." Lys touched him
on the arm solicitously. "I’ve been meaning to talk to you about
your work schedule, Ted." "Yeah? What about it?" "You’ve
been working day and night, without getting enough sleep." "I’m
getting real close to making everything work." "I understand. But
we need you healthy and happy for the long haul. That’s not going to
happen if you let yourself run down." "I know what I’m doing,"
he said, putting his thumb and index finger a fraction apart. "I’m
this close."
Lys looked to Kevin and Philippe for help. "Listen, superman. That’s
not the best way to work," Kevin said. "You know that. You’ve
told me dozens of times that you have to let ideas sink in and take root.
You’re charging ahead like there’s no tomorrow. You’ll do
a much better job if you get some sleep, relax and clear your head regularly.
We’ve got time." "Kevin’s right," Philippe added.
"We admire and respect what you’re doing, but we don’t want
you to kill yourself." In a rare occurrence, Khiem voiced an opinion.
"Even in war, man must rest, or he will not be able to do his duty."
Ted nodded and whispered in a solemn voice: "If Khiem speaks, I must
listen." They all laughed companionably and Ted said: "Thanks, guys.
I guess I got a little carried away and thought I could do it by myself."
Now that Ted was a bit more reasonable, Lys took charge. "I’m glad
you’re willing to be sensible. We don’t have a deadline yet. We’ve
barely established our goals, let alone the means to obtain them. We all want
to do our share and we’ll all do whatever is necessary to get what we
want. But we’ve got to keep things in perspective. We’re not out
to change the world. We just want to make lots of money." The others
knocked on the table and said: "Hear. Hear." "Thank you, gentlemen,"
Lys responded. "I’m going to monitor Ted for a while and make sure
that he doesn’t overdo it. "Thanks, little mother hen," Ted
muttered. "I appreciate your looking out for me. If you ever decide to
go straight, give me a try." "Why that’s very sweet of you,"
Lys replied. When the laughter subsided, Lys said: "We should continue
our meeting."
Once they all settled down, Lys turned to Ted. "Why don’t you update
us on the current status of the game?" Ted grinned boyishly. "I
always enjoy talking about it. I guess that indicates my enthusiasm. As you
know, the original idea of ‘Combat Evolution’ was to take a military
recruit through enlistment, basic training and advanced training in game one.
Then game two would take the soldier to a unit assignment and the first mission,
which would either be attacking drug dealers in Columbia, or assaulting terrorists
in Somalia. We assumed that further missions would follow, depending on the
game’s popularity." He paused and looked at them appraisingly.
"I don’t know how you’re going to like this, but I’ve
made some changes."
Kevin and Philippe stirred restlessly, but before they could say anything,
Lys signaled them to wait. "Why don’t you tell us what you’ve
done, Ted." He took a deep breath and plunged into his new idea. "You
all know that the internet has become an incredible resource, and the browser
allows millions of users to navigate cyberspace …." Kevin interrupted
impatiently: "We know about techno-mania, Ted. Get to the point."
"Alright. I’ve revised the concept of the game so it can also allow
a group to play together at different locations." They looked at him
without comment while they digested his statement. Kevin slowly nodded. "You
may have something there." "You two are the techno-nerds,"
Philippe said. "Please explain to us slower processors what you’re
talking about."
Ted grinned. "Alright. We formulated our game concept for a player sitting
alone at his PC, and that’s what we based our plan on." The words
began to spill out faster and faster. "I came up with the idea that a
group could play together. They would enlist at the same time, go through
basic training together and have shared or individual experiences. They would
take advanced training in specialized skills, such as special forces, missile
tech, artillery, or tanks. When they finish training, they’re assigned
to a combat unit. Once they’re integrated into the unit they go on their
first mission together. While they’re playing they can communicate with
each other in character, therefore personalizing the game. Other missions
will get more complicated and more difficult. There’ll be casualties,
awards, promotions and when players drop out they’re AWOL, or killed
in action. New players go through the training game, then become replacements
….Well. What do you think?"
Kevin was impressed. "This is a Pentium-class idea. Tell me, O rapid
processor, where did it come from?" Ted was beaming fit to bust. "Remember
those guys at school in our dorm who used to play those jet fighter games?"
Philippe nodded. "Yes. They used to bet a lot of money on who got the
most enemy fighters." "Right. They’d stay up playing all night
sometimes, but they were just competing for kills. They weren’t really
involved except for racking up numbers. I started thinking that it would be
a lot more interesting if the goals were more sophisticated, and it would
be a lot more exciting if you could do it with others." He looked at
the others proudly and waited for their response.
Now Lys was impressed. "That’s a lot more complicated than the
original concept. Is it practical?" "I’m not sure," Ted
admitted, "but it may be. I have some more work to do, then I can sit
down with Kevin and we can try to figure out if it’s doable." "What’ll
we need if it is?" Philippe asked. "A lot more money," Ted
replied. "A world class graphics artist. A great scriptwriter. Maybe
a military consultant." "If the idea is practical, I’m sure
we can raise the money," Philippe said reassuringly. "In fact, if
it’s as good as it sounds, it’ll probably be easier." Lys
was looking a bit worried. "What is it, Lys?" Ted asked. "I
wonder how difficult it would be to get a group of players together?"
"That’s the beauty of the new design," Ted explained. "If
you don’t have a group you can play alone. But I think word will spread
on the internet and people could post messages on bulletin boards."
"Well, you sold me," Lys said. "It sounds like fun. I’d
like to go through basic training with you guys." "You already did,"
Philippe quipped. "How soon will you be able to tell us more, Ted?"
"Maybe another week or so, until I’m sure the software will run.
Then Kevin’ll have to figure out whether or not the hardware exists
to operate the system. How long will that be, Kevin?" "Maybe two
or three weeks. I can’t go day and night like you….We’ll
have to rent or buy some equipment and that’ll be expensive." "I’ll
open an account for us," Philippe said. "I’ll put in fifty
thousand dollars to start. Do you think that’ll be enough, Kevin?"
"I’ll let you know once I figure out what we need and how much
it’ll cost." "Listen guys," Lys said. "We should
set up a corporation immediately and do everything the right way. I’ll
draw up an operational plan and we can review it Monday. If everyone approves,
let’s end the meeting now. I’ve got a lot to digest."
They went their separate ways with a specific sense of purpose. Ted went back
to his design problems. Kevin got out his equipment catalogs and got on the
phone with manufacturers and suppliers. Philippe started preliminary talks
with prospective investors. Lys barricaded herself in her room and drew up
an outline of the company structure and a basic operating plan. Khiem monitored
them all carefully and decided that Ted and Lys needed special attention.
On Saturday evening, when Ted and Lys didn’t come downstairs for dinner,
Khiem arranged for two Vietnamese girls to bring dinner trays to their rooms
and provide sexual services. The visits obviously proved satisfactory, since
Ted and Lys joined the others for breakfast Sunday morning in particularly
good spirits.
By the time they concluded their meeting on Monday morning, the group was
convinced that they were developing a great game and they would find the means
to produce it. The big question remaining was would the game actually work.
Ted informed them that it would take two to four months before he was absolutely
certain that the game would operate as it was designed. Lys, beginning to
organize and take charge of their schedules, insisted that Ted set a regular
work schedule with breaks, evenings and weekends off and a healthier work
pace, since the problems couldn’t be resolved overnight. Philippe proposed
that they actually take a vacation and suggested that they go to Nice, rent
a boat and sail in the Mediterranean for a few days. Even Khiem grinned with
pleasure at the enthusiastic response from the rest of them.
They left the next afternoon, just early enough to beat the Friday traffic
that would flee Paris for the countryside. They leisurely drove south, stopping
the first night at a four star inn in Dijon. They slept late Saturday morning,
then continued to drive slowly to Lyons. They spent that night at a chateau
that had been converted to an exclusive hotel. After a luxurious night in
elegant rooms, they breakfasted on truffle omlets. The last leg of the trip
was through scenic mountains and when they arrived in Nice the weather was
beautiful. They rented a luxurious villa that came with a 38 foot sailboat,
and for an absolutely indolent week they sailed, sunned and swam. When they
returned to Paris the following week they were refreshed and ready to renew
their commitments to the next stage of the project.